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WebSets the raw data of an entire texture in CPU memory. PackTextures: Packs multiple Textures into a texture atlas. ReadPixels: Reads pixels from the current render target and writes them to a texture. Reinitialize: Reinitializes a Texture2D, making it possible for you to replace width, height, textureformat, and graphicsformat data for that texture. WebJan 23, 2024 · I'm trying to save a texture from the Raw Image, however when I save the saved ima. c#; user-interface; unity3d; save; Share. Improve this question. Follow edited Jan 24, 2024 at 11:49. Ruina Minite. asked Jan 23, 2024 at 10:50. Ruina Minite Ruina Minite. 1 1 1 silver badge 6 6 bronze badges. 1. WebJul 29, 2024 · hoffstadton Jul 29, 2024Maintainer. Hi, Currently, the mvRawTexture item will always fetch the texture from a memory location upon updating. However, when used with 3D contents, it's more efficient to just bind to a texture on GPU instead of refilling from RAM. It depends on the intent. ontario bivalent booster booking